Members are now welcome to enter one of the Club Championship events for the 2019/2020 Season. There are two sections: Open and Major.

Open Section - for the Cheesman Cup 

open to all player.


M
ajor Section - for the Caines Cup 

open to players graded under ECF 150.

eligible players in this section also compete for the Les Porter Cup for best performance for players <ECF 100.

 

We also plan to run 2 other Club Championship Events.

The Seaton Jurassic Blitz Club Championship  to be held on Wednesday 30th October 2019, 6:30pm - 09:30pm

This event will have its own cup for the winner to be retained for the season. Entry is open to any member of the Seaton Chess Club.

There will be an entry fee (to be agreed) and prizes. Details to be confirmed, but this is likely to be a 6 round event with a time limit of 7 minutes + 3 seconds increment.

The Seaton Rapidplay Knockout

This will be a rapidplay knockout tournament open to all club members. An initial seeded round will then split the group into two sections. First round winners will compete for the Seaton Rapidplay Championship and first round losers will compete for the Plate trophy both on a knockout basis. 

 

Playing Arrangements for the Open and Major Championships

Time control: 60 mins + 15 second increment for all moves. This will allow a game to fit into a club evening as normal. This will necessitate the use of a digital clock. (If one is not available or if otherwise agreed, then the time control of 60 mins for 30 moves + 15 min can be used instead).

Both sections will be an all-play-all with each player playing each other twice, once as white and once as black.

Points will be awarded as normal: 1 point for a win, 0.5 point for a draw and 0 for a loss.

The player with the most points will win their section and its trophy.

There will be a cut-off date when all games will need to be played. This is likely to be a week or two before the end of season to allow time for play-offs if necessary. An exact date will be agreed and announced nearer the time. Any unplayed fixtures will be deemed a loss for both players.

Games will be submitted for grading.

Ties will be decided as follows:

  1. If player A and B are tied and A scored more points against B when they were paired then A would win.
  2. If player A and B scored equal points when they played then there will be a play-off. Players will toss for colours.
  3. If the play-off is a tie then the tie will be decided by playing 2 rapidplay games (25 mins + 10 second increment) reversing colours between games.
  4. If the result is still tied after that, then the players will play 3 blitz games (5 mins + 5 second increment). reversing colours from the first playoff determined at point 2.
  5. If tied after the 3rd game play will continue until the next player to secure a victory will win the tie.

Play off games are not submitted for grading.

Playing Arrangements for The Seaton Jurassic Blitz Club Championship

Pairings and fixtures will be determined by using tournament software.

6 round event with a time limit of 7 minutes + 3 seconds increment.

Points will be awarded as normal: 1 point for a win, 0.5 point for a draw and 0 for a loss.

There is no penalty for completed illegal moves. Players are entitled to stop the clock while the position is reset.

Games will not be submitted for grading.

Ties will be decided as follows:

  1. If player A and B are tied and A scored more points against B when they were paired then A would win.
  2. If player A and B scored equal points when they played then there will be a play-off. Players will toss for colours and will play a single "Armageddon" game. In this format, white has 6 minutes and black 5 minutes (no increments) and white must win the game to win the tie. If black wins or draws, black will win the tie.

Playing Arrangements for The Seaton Rapidplay Knockout

Pairings and fixtures will be determined by using tournament software.

The first round will be a seeded round to determine two sections. First round winners will compete for the Seaton Rapidplay Championship on a knock out basis. First round losers will compete for The Plate on a knockout basis. 

2 rapidplay games (25 mins + 10 second increment) reversing colours between games.

Games will be submitted for grading.

If players are on equal points after 2 games then there will be a tie break.

  1. Players will play 3 blitz games (5 mins + 5 second increment). players toss for colours and then reverse for every subsequent game.
  2. If tied after the 3rd game play will continue until the next player to secure a victory will win the tie.

Blitz games are not submitted for grading.